AI Insights · Timothy · January 2023
Top 5 2D Cartoon Games on Android in Belarus Q4 2022
In Q4 2022, the top 5 2D Cartoon Games on Android in Belarus showed varied performance metrics in terms of downloads, revenue, and active users. Sensor Tower provides more insights into these trends.
In Q4 2022, the performance of the top 5 2D Cartoon Games on the Android platform in Belarus exhibited diverse trends across downloads, revenue, and active users. Here's a closer look at each game's performance during this period.
Silent Castle saw a notable decline in both downloads and active users as the quarter progressed. Weekly downloads started strong at around 24K in late September, peaking at over 32K by late October, before dropping sharply to under 500 by early December. Active users followed a similar pattern, rising from 33K in late September to a peak of 88K by the end of October, then gradually declining to around 34K by the end of December. Weekly revenue was minimal, peaking at $112 in late September and dwindling to almost zero by mid-November.
Wall Kickers enjoyed a relatively stable performance in terms of downloads and active users. Weekly downloads fluctuated between 6.7K and 13.7K, with a significant increase observed in late October. Active users maintained a steady range from approximately 95K to 113K throughout the quarter, highlighting the game's consistent player base.
Red Ball 4 experienced moderate fluctuations in its metrics. Weekly downloads ranged from 6.5K to 9.1K, with a slight increase towards the end of December. Active users showed a similar trend, maintaining a range between 70K and 78K. Revenue for Red Ball 4 was minimal, peaking at $17 in early October and generally staying below $10 for the rest of the quarter.
Among Us demonstrated a more dynamic performance. Weekly downloads increased from around 5K in late September to over 10K by the end of December. Active users showed significant fluctuations, starting at around 12.7K, peaking at 17.8K in late October, and fluctuating between 10K and 15K for the rest of the quarter. Revenue was low, with a peak of $21 in late September and minimal earnings for the remainder of the quarter.
Snake.io - Fun Snake .io Games displayed steady growth in active users and downloads. Weekly downloads increased from 5.1K in late September to around 9.1K by the end of October, maintaining similar levels through to December. Active users also saw growth, starting at 43K in late September and peaking at 57K by early December, before a slight decline to 54K at the end of December. Revenue data was not available for this game.
These insights are derived from Sensor Tower, which provides a comprehensive analysis of app performance metrics. For more detailed insights and trends, visit Sensor Tower.